Trusis Rules

5 or more players

Trusis is a mystery and investigation team-based game. The game alternates between day and night phases.

At the start of the game, each player secretly obtains a character card, which could give him/her day or night powers.

All characters belong to one of three teams: Humans, Trusis and Castaways. Each team is composed of one or more characters and has its own victory objectives.

🎯 GOAL OF THE GAME

HUMAN team: Kill all Trusis.

TRUSIS team: Get a majority of Trusis over the other characters (including those on their team and excluding castaways) or kill all players from the other teams.

CASTAWAY team: Have a member of your team alive when the victory conditions of one of the other teams are met. This will invalidate their victory and Castaway team will win.

🎲 GAMEPLAY

Players can speak publicly or privately at any time of the game. For the success of the game, everyone is advised to actively participate in the discussions to raise suspicions, accuse other players and defend themselves.

Players who die during the game are still able to talk, but they will no longer be able to use their special powers.

☀️ DAY

The game starts with the DAY phase. Each day, all alive players can discuss and vote for another player to kill. Voting is optional and players are allowed to change their votes until they pass. At the end of the phase the player with the most votes will die. In case of a tie, no one will die.

During the DAY, characters with daily powers will be able to use them.

🌙 NIGHT

Each night, any alive Trusis can vote for a player to kill. Voting is optional and Trusis players are allowed to change their votes until they pass. At the end of the phase the player with the most votes will die. In case of a tie, no one will die.

During the NIGHT, characters with night powers will be able to use them.

👹 CHARACTERS

It follows the list of the available characters divided by team, together with their special powers (if any).

HUMAN team

  • HUMAN: An ordinary Human with no special powers.
  • SWEEPER: Each night the Sweeper can select one alive player to see if he/she is Trusis, Castaway, or neither of them.
  • GRAVEKEEPER: Each night the Grevekeeper will know if the player who died during the day was a Trusis or not. He won't know the role of the players who died after himself.
  • PRIEST: Each night the Priest can select another player to protect from the Trusis kill during that night.
  • WISE WOMAN: Each night the Wise Woman can select another player to add an additional (invisible) vote for the next day.
  • WHITE KNIGHT: During the day or the night the White Knight can sacrifice himself to bring a dead player back to life in the next phase.

TRUSIS team

  • TRUSIS: Trusis knows the identity of all other Trusis(s). Each night it can vote for a player to kill. It is recommended for Trusis to coordinate, in order to decide which player to eliminate.
  • BUTCHER: The Butcher has a sharp knife and a thirst for blood but no special powers.
  • ILLUSIONIST: During the day the Illusionist can give two votes: one fake, but visible, and one real but invisible, which is counted for the daily kill.
  • ORACLE: Each night the Oracle can select an alive player to see their exact role.
  • BLACK KNIGHT: During the day or the night, the Black Knight can sacrifice himself to bring a dead player back to life in the next phase.
  • KAMIKAZE: During the night the Kamikaze can sacrifice himself to kill a player. A player targeted by the Kamikaze cannot be protected by the Priest.
  • GRAVEDIGGER: The Gravedigger knows the identity of all other Gravediggers (if any) and Trusis(s). Each day she will know the exact role of the player killed by the Trusis(s). She won't know the role of the players who died after herself.

CASTAWAY team

  • CASTAWAY: The Castaway has no special powers and doesn't know the identity of other Castaways (if any).

⚙ MATCH SETUP ️

Players can freely choose characters to include in the game based on the number of players involved. It is advisable to choose balanced sets, avoiding excessive advantages for one or more teams.

Some guidelines for choosing characters:

  • Games should ideally be played with at least 8 players. Games with fewer players are allowed but may be less playable.
  • Regardless of the other characters, there should be 2 Trusis for 7 or more players, 3 Trusis for 11 or more players, etc.
  • There should be more characters from the Human team than the combined number of characters from the Trusis and Castaway teams.

© 2009 Trusis