5 or more players
Trusis is a mystery and investigation team-based game. The game alternates between day and night phases.
At the start of the game, each player secretly obtains a character card, which could give him/her day or night powers.
All characters belong to one of three teams: Humans, Trusis and Castaways. Each team is composed of one or more characters and has its own victory objectives.
HUMAN team: Kill all Trusis.
TRUSIS team: Get a majority of Trusis over the other characters (including those on their team and excluding castaways) or kill all players from the other teams.
CASTAWAY team: Have a member of your team alive when the victory conditions of one of the other teams are met. This will invalidate their victory and Castaway team will win.
Players can speak publicly or privately at any time of the game. For the success of the game, everyone is advised to actively participate in the discussions to raise suspicions, accuse other players and defend themselves.
Players who die during the game are still able to talk, but they will no longer be able to use their special powers.
The game starts with the DAY phase. Each day, all alive players can discuss and vote for another player to kill. Voting is optional and players are allowed to change their votes until they pass. At the end of the phase the player with the most votes will die. In case of a tie, no one will die.
During the DAY, characters with daily powers will be able to use them.
Each night, any alive Trusis can vote for a player to kill. Voting is optional and Trusis players are allowed to change their votes until they pass. At the end of the phase the player with the most votes will die. In case of a tie, no one will die.
During the NIGHT, characters with night powers will be able to use them.
It follows the list of the available characters divided by team, together with their special powers (if any).
Players can freely choose characters to include in the game based on the number of players involved. It is advisable to choose balanced sets, avoiding excessive advantages for one or more teams.
Some guidelines for choosing characters: